Abstract
Introduction
Historical perspectives in relation to technology & health
Rationale for using ‘Nintendo Wii & Balance Board’ in health education & practice
The equipment and basic costings
The science behind innovative technology and health care
Examples of contextually how the ‘Wii Fit & Balance Board’ are being used in rehabilitation
Information
Library
Documents
Programme
FlynnAjpplyingGame-to-Learn-Programme.pdf - Additional Metadata
FlynnAjpplyingGame-to-Learn-Programme.pdf - Additional Metadata
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