Computing and Library Services - delivering an inspiring information environment

Fostering Students' Creativity through Video Game Development

López, Ximena and Fabricatore, Carlo (2012) Fostering Students' Creativity through Video Game Development. In: IEEE 12th International Conference on Advanced Learning Technologies. ICALT 2012 . IEEE, Rome, Italy, pp. 340-341. ISBN 978-1-4673-1642-2

This is the latest version of this item.

Metadata only available from this repository.


This study focuses on the impact of video game development as an approach to educate individuals for the demands of creative industries such as video games. Questionnaires were administered to 38 students enrolled in two educational programs which involved developing video games. Findings suggest that developing video games creates an exceptional setting to promote the students’ creativity, due to characteristics of the task and of the work environment generated by this activity.

Item Type: Book Chapter
Subjects: H Social Sciences > H Social Sciences (General)
L Education > L Education (General)
N Fine Arts > NX Arts in general
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Schools: School of Computing and Engineering
Related URLs:
Depositing User: Carlo Fabricatore
Date Deposited: 25 Nov 2014 15:57
Last Modified: 28 Aug 2021 11:44

Available Versions of this Item


Downloads per month over past year

Repository Staff Only: item control page

View Item View Item

University of Huddersfield, Queensgate, Huddersfield, HD1 3DH Copyright and Disclaimer All rights reserved ©