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Applying gaming technology to healthcare student education

Flynn, Jonathan (2010) Applying gaming technology to healthcare student education. In: Game to learn: bringing education to life, 2010, University of Abertay, Dundee, Scotland. (Unpublished)

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Historical perspectives in relation to technology & health
Rationale for using ‘Nintendo Wii & Balance Board’ in health education & practice
The equipment and basic costings
The science behind innovative technology and health care

Examples of contextually how the ‘Wii Fit & Balance Board’ are being used in rehabilitation

Item Type: Conference or Workshop Item (Public Lecture)
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Schools: School of Human and Health Sciences
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Depositing User: Sara Taylor
Date Deposited: 11 Mar 2014 16:29
Last Modified: 28 Aug 2021 19:18


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