Flynn, Jonathan (2010) Applying gaming technology to healthcare student education. In: Game to learn: bringing education to life, 2010, University of Abertay, Dundee, Scotland. (Unpublished)
Abstract

Introduction
Historical perspectives in relation to technology & health
Rationale for using ‘Nintendo Wii & Balance Board’ in health education & practice
The equipment and basic costings
The science behind innovative technology and health care

Examples of contextually how the ‘Wii Fit & Balance Board’ are being used in rehabilitation

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