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Items where Author is Ma, Minhua

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Number of items: 81.

2017

Akser, Murat, Bridges, Brian, Campo, Giuliano, Cheddad, Abbas, Curran, Kevin, Fitzpatrick, Lisa, Hamilton, Linley, Harding, John, Leath, Ted, Lunney, Tom, Lyons, Frank, Ma, Minhua, Macrae, John, Maguire, Tom, McCaughey, Aiden, McClory, Eileen, McCollum, Victoria, McKevitt, Paul, Melvin, Adam, Moore, Paul, Mulholland, Eleanor, Muñoz, Karla, O'Hanlon, Greg and Roman, Laurence (2017) SceneMaker: Creative Technology for Digital StoryTelling. In: Proceedings of the 5th EAI International Conference: ArtsIT, Interactivity & Game Creation. Springer, pp. 29-38. ISBN 9783319558332

2016

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2016) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity. ISSN 1462-6268

Pulijala, Yeshwanth, Ma, Minhua, Ju, X., Benington, P. and Ayoub, Ashraf (2016) Efficacy of 3D visualization in mobile apps for patient education regarding orthognathic surgery. International Journal of Oral & Maxillofacial Surgery, 45 (9). pp. 1081-1085. ISSN 0901-5027

Daly, C., Bulloch, J., Ma, Minhua and Aidulis, D. (2016) A comparison of animated versus static images in an instructional multimedia presentation. Advances in Physiology Education, 40. pp. 201-205. ISSN 1522-1229

Ma, Minhua (2016) Serious Games and Digital Health. In: UK-US Serious Games for Health Workshop, 21st - 24th March 2016, Philadelphia.

2015

Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. ACM, New York, NY, pp. 250-254. ISBN 978-1-4503-3673-4

Ma, Minhua, Coward, Sarah and Walker, Chris (2015) Interact. In: NESTA Digital R&D Learning Conference, 11 June 2015, London.

Gobel, S., Ma, Minhua, Baalsrud Hauge, Jannicke, Oliveira, Manuel Fradinho, Wiemeyer, J. and Wendel, V. (2015) Serious Games. LNCS, 9090 . Springer. ISBN 978-3-319-19125-6

Pulijala, Yeshwanth, Ma, Minhua and Ayoub, Ashraf (2015) Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Lecture Notes in Computer Science (9090). Springer, Springer-Verlag Berlin Heidelberg, pp. 26-35. ISBN 978-3-319-19125-6

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2015) A hypothesis of brain-to-brain coupling in interactive new media art and games using brain-computer interfaces. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Lecture Notes in Computer Science (9090). Springer, Berlin Heidelberg, pp. 103-113. ISBN 978-3-319-19125-6

2014

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: International Conference on Live Interfaces 2014, 20th - 23rd November 2014, Lisbon, Portugal.

Argo, Jessica, Ma, Minhua and Kayser, Christoph (2014) Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 8778. Lecture Notes in Computer Science (8778). Springer, pp. 134-149. ISBN 978-3-319-11622-8

Pulijala, Yeshwanth and Ma, Minhua (2014) Sense: An interactive learning application that visualizes the nerve supply of face. In: Serious Games Development and Applications. , Lecture Notes in Computer Science (8778). Springer, Berlin,Germany, pp. 59-67. ISBN 978-3-319-11622-8

Daly, C., Clunie, L. and Ma, Minhua (2014) From Microscope to Movies: 3D animations for teaching physiology. Microscopy & Analysis, 28 (6). pp. 7-10. ISSN 0958-1952

Daly, C, Clunie, L and Ma, Minhua (2014) Computer generated animations based on confocal microscopic imaging for physiology education. In: The Physiology Society Conference, 30th June-2nd July 2014, London, UK. (Unpublished)

Buchanan, Gordon, Ma, Minhua and Rea, Paul (2014) A Multimedia Package for Patient Understanding and Rehabilitation of Non-Contact Anterior Cruciate Ligament Injuries. International Journal of Medical Imaging, 2 (3). pp. 44-53. ISSN 2330-8303

Ma, Minhua, Jain, Lakhmi C and Anderson, Paul (2014) Future Trends of Virtual, Augmented Reality, and Games for Health. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Berlin,Germany, pp. 1-8. ISBN 978-3-642-54815-4

Anderson, Paul, Ma, Minhua and Poyade, Matthieu (2014) A Haptic-Based Virtual Reality Head and Neck Model for Dental Education. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 29-50. ISBN 978-3-642-54815-4

Daly, C, Clunie, L and Ma, Minhua (2014) Using microscope image-based computer generated 3D animations in teaching physiology. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow. (Unpublished)

Oikonomou, Andreas, Hartescu, Dan, Day, David and Ma, Minhua (2014) Computer Games Physiotherapy for Children with Cystic Fibrosis. In: Virtual, Augmented Reality and Serious Games for Healthcare. Intelligent Systems Reference Library (68). Springer, Heidelberg, Germany, pp. 411-444. ISBN 978-3-642-54815-4

Ma, Minhua, Jain, L and Anderson, P (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1. Springer, Heidelberg, Germany. ISBN 978-3-642-54815-4

Zakari, Hanan Makki, Ma, Minhua and Simmons, David (2014) A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs). In: Serious Games Development and Applications. Lecture Notes in Computer Science series (8778). Springer, Berlin,Germany, pp. 93-107. ISBN 978-3-319-11622-8

Ma, Minhua, Oliveira, Manuel Fradinho and Baalsrud Hauge, Jannicke (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014). LNCS, 8778 . Springer, Berlin. ISBN 978-3-319-11622-8

2013

Anderson, P., Chapman, Paul, Ma, Minhua and Rea, P. (2013) Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation. Current Medical Imaging Reviews, 9 (4). pp. 298-308. ISSN 1573-4056

Ma, Minhua (2013) Designing ambient sound for films and video games. In: CultureTech: Intelligent Digital Storytelling Workshop, 13th September 2013, Derry. (Unpublished)

Ma, Minhua, Oliveira, Manuel Fradinho, Petersen, Sobah and Baalsrud Hauge, Jannicke (2013) Serious Games Development and Applications: Proceedings of the Fourth International Conference on Serious Games Development and Applications (SGDA 2013). Lecture Notes in Computer Science series, 8101 . Springer, Berlin Heidelberg. ISBN 978-3-642-40789-5

Beveridge, E, Ma, Minhua, Rea, P and Bale, K (2013) 3D Visualisation for Education, Diagnosis and Treatment of Iliotibial Band Syndrome. In: Proceedings of the IEEE International Conference on Computer Medical Applications. IEEE, Sousse, Tunisia. ISBN 978-1-4673-5213-0

Beveridge, E., Ma, Minhua, Bale, K. and Rea, P. (2013) 3D Reconstruction of the Iliotibial Band and Interactive Application for Education, Diagnosis and Treatment of Iliotibial Band Syndrome. In: European Joint Congress of Clinical Anatomy 2013, 26th - 29th June 2013, Lisbon, Portugal..

Jönsson,, Andreas, Breslin, Ronan and Ma, Minhua (2013) The Ambience Table─A Serious Gaming Interface for Aiding Sound Design. In: Serious Games Development and Applications. Lecture Notes in Computer Science (8101). Springer, Berlin,Germany, pp. 151-164. ISBN 978-3-642-40789-5

Ma, Minhua (2013) The Imitation Game in Games--Distinguishing NPC from Human Player. In: International Workshop on Waiting for Artificial Intelligence...: Desperately seeking The Loebner Prize, Loebner Prize 2013 Workshop, 15th September 2013, Derry.

2012

Ma, Minhua (2012) Serious Games and Constructionist Learning. In: Invited seminar at University of Ulster, 8th October 2012, Derry, UK. (Unpublished)

Ma, Minhua, Bale, Kim and Rea, Paul (2012) Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 7528. Lecture Notes in Computer Science (7528). Springer, pp. 43-58. ISBN 978-3-642-33687-4

Ma, Minhua (2012) Serious Games Development and Applications: Proceedings of the Third International Conference on Serious Games Development and Applications (SGDA 2012). Lecture Notes in Computer Science series (LNCS 7528), 7528 . Springer, Berlin,Germany. ISBN 978-3-642-33687-4

Ma, Minhua (2012) 3D Technologies for Human Anatomy Education: Incorporating Computer Visualisation into the Anatomy Curriculum. In: the 125th Anniversary Meeting of the Anatomical Society.

Crawford, D., Rea, P., Bale, K. and Ma, Minhua (2012) Utilising two dimensional patient data to form 3D virtual and physical models for medical education and pre-operative planning. In: The British Association of Clinical Anatomists Winter Scientific Meeting 2012, 10th—12th July 2012, Edinburgh, UK.

2011

Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi C (2011) Innovations in Serious Games for future learning. In: Serious Games and Edutainment Applications. Springer, Berlin,Germany, pp. 3-7. ISBN 978-1-4471-2160-2

Ma, Minhua (2011) Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011). Lecture Notes in Computer Science series (LNCS 6944), 6944 . Springer, Berlin,Germany. ISBN 978-3-642-23833-8

Dube, T. and Ma, Minhua (2011) Design of a Flexible e-Assessment System to Accommodate Diverse Learning Styles: a Mathematics Case Study. In: Proceedings of the Third International Conference on Education and New Learning Technologies. International Association of Technology, Education and Development, pp. 52-60. ISBN 978-84-615-0441-1

Ma, Minhua (2011) Introduction to serious games development and applications. Entertainment Computing, 2 (2). pp. 59-60. ISSN 1875-953X

Ma, Minhua (2011) Serious Games and Edutainment Applications. Springer, Berlin,Germany. ISBN 978-1-4471-2160-2

Ma, Minhua (2011) Entertainment Computing Special issue on Serious Games Development and Applications. Elsevier, New York.

Thorpe, A., Ma, Minhua and Oikonomou, A. (2011) History and Alternative Game Input Methods. In: Proceedings of the 16th IEEE Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. IEEE, Louisville, pp. 76-93. ISBN 978-1-4577-1451-1

Brittain, M. and Ma, Minhua (2011) Simulation of autonomous crowd behavior on Xbox 360. International Journal of Intelligent Decision Technologies, 5 (3). pp. 253-271. ISSN 1872-4981

Dube, T., Ma, Minhua and Zhao, Z. (2011) Tasks, Processes, and Tools: A Design Methodology Management Approach to Design and Development of E-Assessment. In: Proceedings of the 9th IEEE Conference on Emerging eLearning Technologies and Applications. IEEE, Stara Lesna, pp. 211-216.

Ma, Minhua and Zheng, H. (2011) Virtual Reality and Serious Games in Healthcare. In: Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment. Springer, pp. 169-192. ISBN 978-3-642-17823-8

2010

Ma, Minhua, Zheng, Huiru and Lallie, Harjinder (2010) Virtual Reality and 3D Animation in Forensic Visualisation. Journal of Forensic Sciences, 55 (5). pp. 1227-1231. ISSN 1556-4029

Dube, T and Ma, Minhua (2010) Marking short free text responses in e-assessment. In: The e-Teaching and Learning Workshop Proceedings. Higher Education Academy, University of Greenwich, pp. 16-20. ISBN 978-0-9559676-9-6

Ma, Minhua (2010) Virtual Reality and 3D Animation in Forensic Visualisation. In: The Jury Symposium Special theme: Visual Evidence, 11th June 2010, Open University, Milton Keynes.

Dube, T and Ma, Minhua (2010) A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning Styles. International Journal for Digital Society, 1 (1). pp. 44-52. ISSN 2040 2570

Ma, Minhua and Bassi, B (2010) Narrative Time in Video Games. International Journal on Intelligent Games and Simulation, 6 (1). ISSN 1477-2043

Ma, Minhua and Oikonomou, Andreas (2010) Network Architectures and Data Management for Massively Multiplayer Online Games. International Journal of Grid and High Performance Computing, 2 (4). pp. 144-155. ISSN 1938-0259

Day, D., Zhao, Z. and Ma, Minhua (2010) Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems. In: Proceedings of the IEEE Fourth International Conference on Digital Society. IEEE, pp. 172-177. ISBN 978-1-4244-5805-9

McGrath, H. and Ma, Minhua (2010) The Influence of Art Concepts on Visual Communication in Games. In: Proceedings of the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology. APTF, Singapore, pp. 238-245.

Hanser, E., McKevitt, P., Lunney, T., Condell, J. and Ma, Minhua (2010) SceneMaker: Multimodal Visualisation of Natural Language Film Scripts. In: Knowledge-Based and Intelligent Information and Engineering Systems. LNAI 6279, 4 . Springer, Berlin, pp. 430-439. ISBN 978-3-642-15383-9

Ma, Minhua and Bassi, B. (2010) Tenses, Aspects, and Pace in Game Narratives. In: Proceedings of the 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. University of Wolverhampton, Louisville, pp. 55-62. ISBN 978-0-9549016-8-4

2009

Ma, Minhua, Oikonomou, A and Zheng, H (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: Proceedings of the 12th Annual International Workshop on Presence (PRESENCE 2009). International Society for Presence Research, Los Angeles. ISBN 9780979221736

Ma, Minhua, Zhang, J. and Antonopoulos, N. (2009) Middleware for Next-generation Network Games. International Journal of Intelligent Information Technology Application, 2 (4). pp. 158-163. ISSN 1999-2459

Oikonomou, A. and Ma, Minhua (2009) Assessing Presentations in Game Development Education. International Journal of Learning, 17 (1). pp. 329-338. ISSN 1447-9494

Dube, T., Zhao, Z. and Ma, Minhua (2009) E-assessment and Design Methodology Management. In: E-Assessment Live Conference 2009, 8th July 2009, Loughborough, UK.

Dube, T. and Ma, Minhua (2009) Flexible E-Assessment for Accommodating Diverse Learning Styles. In: Proceedings of London International Conference on Education (LICE-2009). Infonomics Society, London, pp. 360-363. ISBN 978-0-9564263-0-7

2008

Ma, Minhua and Bechkoum, K. (2008) Serious Games for Movement Therapy after Stroke. In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2008. IEEE, pp. 1872-1877. ISBN 9781424423842

2007

Ma, Minhua, McNeill, Michael, Charles, Darryl, McDonough, Suzanne, Crosbie, Jacqui, Oliver, Louise and McGoldrick, Clare (2007) Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. In: Universal Access in Human-Computer Interaction. Lecture Notes In Computer Science (4555). Springer, Berlin Heidelberg, pp. 681-690. ISBN 978-3-540-73280-8

2006

Ma, Minhua, McNeill, M., Charles, D. and McDonough, S. (2006) Virtual Reality Games for Motor Rehabilitation. In: Proceedings of the IEEE 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. University of Wolverhampton, pp. 143-150. ISBN 0-9549016-2-2

Ma, Minhua (2006) CONFUCIUS: An intelligent multimedia storytelling system. In: Magee Workshop on Intelligent Multimedia & Multimodal Systems, 29 June 2006, Derry, UK. (Unpublished)

Ma, Minhua and McKevitt, Paul (2006) Virtual Human Animation in Natural Language Visualisation. Artificial Intelligence Review, 25 (1). pp. 37-53. ISSN 0269-2821

Ma, Minhua (2006) Automatic Conversion of Natural Language to 3D Animation. Doctoral thesis, Ulster University.

Ma, Minhua, McNeill, M., McDonough, S. and Crosbie, J. (2006) Physics Fidelity of Virtual Reality in Motor Rehabilitation. In: Virtual: a Real Success: Proceedings of the 8th International Conference on Virtual Reality. Laval Virtual, Laval, France, pp. 35-41.

Ma, Minhua, McNeill, Michael, Charles, Darryl and McDonough, Suzanne (2006) Physics-based Virtual Reality for Post-stroke Rehabilitation. In: Proceedings of the Eurographics Ireland 2006. Dun Laoghaire Institute of Art, Design and Technology.

2005

Ma, Minhua (2005) CONFUCIUS sez: E-Lore Intelligent MultiMedia Digital Storytelling. In: 16th Charles Macklin Art Festival, October 2005, Inishowen, Co. Donegal, Ireland. (Unpublished)

Ma, Minhua and McKevitt, Paul (2005) Animating Virtual Humans in Intelligent Multimedia Storytelling. In: Proceedings of the 6th Annual PGNET Conference: The convergence of telecommunications, networking and broadcasting. Liverpool John Moores University, Liverpool, UK, pp. 159-164.

Ma, Minhua and McKevitt, Paul (2005) Lexical Semantics and Auditory Display in Virtual Storytelling. In: Proceedings of the 11th International Conference on Auditory Display. University of Limerick, Limerick, Ireland, pp. 358-363.

Ma, Minhua and McKevitt, Paul (2005) Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels. In: Proceedings of the 16th Irish Conference on Artificial Intelligence & Cognitive Science. University of Ulster, pp. 169-178.

Ma, Minhua and McKevitt, Paul (2005) Visual semantics and ontology of eventive verbs. In: Natural Language Processing. Lecture Notes in Artificial Intelligence (3248). Springer, Berlin, Germany, pp. 187-196. ISBN 978-3-540-24475-2

2004

Ma, Minhua and McKevitt, Paul (2004) Interval relations in visual semantics of verbs. Artificial Intelligence Review, 21 (3). pp. 293-316. ISSN 0269-2821

Ma, Minhua and McKevitt, P. (2004) Using lexical knowledge of verbs in language-to-vision applications. In: Proceedings of the 15th Artificial Intelligence and Cognitive Science Conference. Galway-Mayo Institute of Technology, pp. 255-264.

2003

Ma, Minhua and McKevitt, Paul (2003) Building character animation for intelligent storytelling with the H-Anim standard. In: Proceedings of the Eurographics Ireland 2003 Workshop. University of Ulster, Coleraine, Northern Ireland, pp. 9-15.

Ma, Minhua (2003) Dynamic 3D Visualisation of Natural Language. In: Workshop on Intelligent MultiMedia, March 2003, Derry, UK. (Unpublished)

Ma, Minhua and McKevitt, Paul (2003) Semantic representation of events in 3D animation. In: The Fifth International Workshop on Computational Semantics (IWCS-5), 15th - 17th January 2003, Tilburg University, Tilburg, The Netherlands.

Ma, Minhua and McKevitt, Paul (2003) Temporal relations in visual semantics of verbs. In: Proceedings of the Fourteenth Irish Conference on Artificial Intelligence and Cognitive Science. Trinity College Dublin, Dublin, Ireland, pp. 128-133.

1999

Ma, Minhua (1999) The relationship among fundamental frequency, F1, F2, and energy of vowels. Journal of Shanghai Normal University, 28. pp. 205-209. ISSN 1004-8634

1998

Ma, Minhua (1998) The Phonetics Features and Prosodic Structure of the Stress Patterns in Mandarin. Masters thesis, Shanghai Normal University.

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