Abstract
SpectralConway is a spectral implementation of cellular automata (CA), specifically John Conway's Game of Life (GoL). The process eschews the traditional quantised grid paradigm of the CA in favour of a frequency continuum. We apply the neighbour rules to a set of floating-point values (partials), with the neighbourhood defined as a pitch interval. This paper outlines the reasons for taking this approach, the concept behind the algorithm, contextualises this approach within new developments in CA, and assesses the algorithm in the context of the piece Whitewater.
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