Abstract
This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm. This node utilizes a replacement to provide object-level optimization in between volume and surface models. The indicator for the replacement in the node is based on the distance between viewpoint and the object, or based on the various interaction types in the simulation. Conclusions indicate that the hybrid rendering-based LOD node will improve the interactive rate of hybrid rendering application.
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