Abstract
This project will explore accessibility options within video games with an emphasis on one button game design and play ability. It will research the history of accessibility from both a hardware and software perspective through history up to current developments. In addition to establishing a big picture of what accessibility ingaming is currently, this research will also attempt to help identify gaps and demands as well as possible solutions to them.
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SJARDIJN - THESIS.pdf
- Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Available under License Creative Commons Attribution Non-commercial No Derivatives.
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