The article aims to investigate how digital tools can significantly develop the artistic ability in children and promote their general creativity. It intends to focus on children between 9-10 years old in a classroom environment. The purpose of this particular study is to test a modified technology acceptance model in the field of digital art and creativity by adding motivation as a new variable to provide better models of assessment, and to develop new models of identifying relationships between art, technology, and creativity. The model must be adapted to provide children with suitable tools and techniques to improve their performance through their attitudes, intentions, and behaviors. This amended model will assess children’s creativity and should provide a method of assessing the effectiveness of digital art tools for stimulating creativity in children. This study takes a mixed method approach including qualitative and quantitative research. Three methods were used: observation, questionnaire, and semi-structured interview.
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