Abstract
This workshop will cover the uses of play, games and gamification in a library setting. Using examples such as Lemontree at the University of Huddersfield, non-digital games, particularly card games such as SEEK!, and play materials such as Lego and Playdough, we will show how these ideas can work in a practical library setting. Attendees will work hands on to consider how they can create and use play and games within their own library settings.
Information
Library
Documents
Statistics
Downloads
Downloads per month over past year