This report gives a case study account of an investigation into the use of serious games for teaching anatomy and physiology to higher education students. The investigation attempts to show how such technologies can be used as effective learning solutions to problems faced in education today. Two types of serious game were designed and developed for the project, namely an educational game and simulation which aimed to teach the cardiovascular system to foundation level students in the School of Human Health Sciences at the University of Huddersfield. Informal discussions and formal tests were conducted over the course of the year, providing valuable feedback regarding the project objectives. Both products were met with student approval, who felt them to be effective learning tools in their own right and compared to traditional methods of teaching and learning.
Available under License Creative Commons Attribution Non-commercial No Derivatives.
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