Cresswell, Stephen and Prigmore, Martyn (2008) Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies. Research Report. University of Huddersfield, Huddersfield. (Unpublished)
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Abstract
This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game.
Item Type: | Monograph (Research Report) |
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Uncontrolled Keywords: | serious games; case study based learning; natural language processing |
Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Schools: | School of Computing and Engineering > Serious Games Research Group School of Computing and Engineering |
Related URLs: | |
Depositing User: | Martyn Prigmore |
Date Deposited: | 01 Apr 2014 10:57 |
Last Modified: | 28 Aug 2021 19:17 |
URI: | http://eprints.hud.ac.uk/id/eprint/19906 |
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