Computing and Library Services - delivering an inspiring information environment

Looking at the Video / Computer Games Industry: What Implications Does Gender Socialisation Have For Women in Counter-Stereotypical Careers?

Carr, Marian (2015) Looking at the Video / Computer Games Industry: What Implications Does Gender Socialisation Have For Women in Counter-Stereotypical Careers? Doctoral thesis, University of Huddersfield.

[img] PDF - Accepted Version
Restricted to Repository staff only until May 2017.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (2MB)


Figures show that the games industry remains a male dominated occupation. Anecdotally a link has been proposed between higher male consumption of platform-based games and career choices, though figures also show a higher female to male ratio in social networking games. This suggests that perhaps the type of gameplay may influence career choice. This study therefore interviews women who have chosen a counter-stereotypical gendered career pathway and who are students in Further Education and Higher Education who are in the process of making career choices, to understand better a potential link between gameplay and career choice.
The key findings relate to the positive emotive language utilised by the participants, a suggested link between gameplay, the concept of a 'gamer' and the choice of the games industry as a career, and serious concerns of abusive online gaming behaviour experienced by females. By adopting a subtle realist approach this study found a strong emotive view of
games and the games development courses created a quantifiable link to a career. A high level of identifiable traits, traditionally considered both masculine and feminine, suggested that an outmoded view of gender stereotypes also appeared to negatively affect career choice.
From the findings further research is suggested in relation to experiences of females both within the industry and at secondary school. At a wider level this study suggests both games courses and the industry would benefit from incorporating both traditionally masculine and feminine traits as part of developing more effective and inclusive recruitment strategies. Finally further research is proposed regarding how games and the gaming community relate to females both as characters and as players.

Item Type: Thesis (Doctoral)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Schools: School of Computing and Engineering
Depositing User: Elizabeth Boulton
Date Deposited: 10 May 2016 15:58
Last Modified: 09 Jun 2016 18:43


Downloads per month over past year

Repository Staff Only: item control page

View Item View Item

University of Huddersfield, Queensgate, Huddersfield, HD1 3DH Copyright and Disclaimer All rights reserved ©