Fabricatore, Carlo (2007) Gameplay and Game Mechanics: A Key to Quality in Videogames. In: ENLACES (MINEDUC Chile) -OECD Expert Meeting on Videogames and Education, 29-31 October, 2007, Santiago de Chile, Chile.
- Published Version
What makes a good game? Marketing wisdom indicates that the success or failure of a product depends mainly on how well it satisfies customers’ preferences, needs and expectations. Consequently, knowing the player and his/her preferences is crucial to design successful digital games. Hence, the really important question is: what do players expect from a good game?
When playing a game, players seek challenge, mastery and reward, all packed in entailing and motivating activities. From this stems the importance of gameplay as a crucial game design cornerstone, and game mechanics as tools that the player has to interact with in order to carry out gameplay activities.
In this paper we analyze the relevance of gameplay and game mechanics from a player-centered perspective, and provide insights and guidelines to improve game design in order to sustain and enhance players’ motivation through gameplay.
|Item Type:||Conference or Workshop Item (Paper)|
|Subjects:||H Social Sciences > H Social Sciences (General)
N Fine Arts > NX Arts in general
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
|Schools:||School of Computing and Engineering|
|Depositing User:||Carlo Fabricatore|
|Date Deposited:||23 Jun 2014 08:02|
|Last Modified:||20 Apr 2016 14:48|
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