Walsh, Andrew, Edwards, Adam and Hill, Vanessa (2013) Games and Gamification for information literacy. In: LILAC 2013, 25th March to 27th March 2013, Manchester, UK.
- Supplemental Material
Game based learning is receiving increased attention, including from the New Media Corporation’s 2012 Horizon Report, who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Games are ideally suited to the development of skills, often requiring players to problem solve, plan, and critically consider strategies to win the game, and as such are suited to the development of information literacy skills we try to help our library users develop.
This workshop will explore how librarians at Middlesex and Huddersfield Universities have changed their pedagogical practice to incorporate games and activities, and the key success factors in their design and use. The majority of the workshop will be hands on exploration of the games and activities we have developed. We will then have a discussion of their use as tools for information literacy teaching and how participants might be able to use them in their own teaching.
Johnson, L., Adams, S., and Cummins, M. (2012) The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Consortium.
|Item Type:||Conference or Workshop Item (UNSPECIFIED)|
|Subjects:||Z Bibliography. Library Science. Information Resources > Z719 Libraries (General)|
|Schools:||Computing and Library Services > Centre for Innovation in Information Services
Computing and Library Services
School of Education and Professional Development > Centre of Lifelong Learning and Social Justice > Technology Enhanced Learning Research Group
|Depositing User:||Andrew Walsh|
|Date Deposited:||21 Feb 2013 17:00|
|Last Modified:||27 Feb 2017 08:20|
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