Boothroyd, Andrew, Gledhill, Duke and De Luca, Damian (2012) Mesh cutting algorithm for use in an orthopaedic surgery simulator. In: IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing, 21-23 July 2012, Lisbon, Portugal.
- Published Version
In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patient’s foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry.
|Item Type:||Conference or Workshop Item (Paper)|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Schools:||School of Computing and Engineering
School of Computing and Engineering > Serious Games Research Group
|Depositing User:||Duke Gledhill|
|Date Deposited:||02 Aug 2012 08:09|
|Last Modified:||24 Aug 2015 02:21|
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