Abstract
Crowdfunding was used for the development and production of an information literacy game, SEEK!,
in 2012. The game aims to build skills around creating a search strategy and is deliberately generic andadaptable. This article outlines the reasons for using such a game for the teaching of information skills, the process of gaining funding via the crowdfunding platform Indiegogo and some future developmentsthat build on the initial game creation and use.
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