Virtual fabrics may not be material, but they are real nonetheless. As textiles surfaces find new expressions in engineering, science, computer technology and other disciplines, a new textiles culture is emerging (Quinn, 2010). This emergence is being generated by experimental approaches and creative art, design & science collaborations through digital communication technologies and tools, which is positioning pattern making within wider systems of reference.
The focus of the presentation is to show the methods of practice using 3D digital modelling, sculpting and pattern design and digital print tools. We will present a series of educational and industry trans-disciplinary practice based experiments for conceptualising and cutting 3D patterns and prints from virtual 3D sculpted bodies and materials.
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