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Number of items: 6.

case study based learning

Cresswell, Stephen and Prigmore, Martyn (2008) Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies. Research Report. University of Huddersfield, Huddersfield. (Unpublished)

consumer behaviour

AL-Majali, Faris and Prigmore, Martyn (2010) Consumers channel choice behavior in multi-channel environments: what are the influences on consumers to choose the online distribution channels over other alternative offline channels. In: Future Technologies in Computing and Engineering: Proceedings of Computing and Engineering Annual Researchers' Conference 2010: CEARC’10. University of Huddersfield, Huddersfield, pp. 98-104. ISBN 9781862180932

consumer internet choice

AL-Majali, Faris and Prigmore, Martyn (2010) Consumers channel choice behavior in multi-channel environments: what are the influences on consumers to choose the online distribution channels over other alternative offline channels. In: Future Technologies in Computing and Engineering: Proceedings of Computing and Engineering Annual Researchers' Conference 2010: CEARC’10. University of Huddersfield, Huddersfield, pp. 98-104. ISBN 9781862180932

Multi-channel

AL-Majali, Faris and Prigmore, Martyn (2010) Consumers channel choice behavior in multi-channel environments: what are the influences on consumers to choose the online distribution channels over other alternative offline channels. In: Future Technologies in Computing and Engineering: Proceedings of Computing and Engineering Annual Researchers' Conference 2010: CEARC’10. University of Huddersfield, Huddersfield, pp. 98-104. ISBN 9781862180932

natural language processing

Cresswell, Stephen and Prigmore, Martyn (2008) Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies. Research Report. University of Huddersfield, Huddersfield. (Unpublished)

serious games

Cresswell, Stephen and Prigmore, Martyn (2008) Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies. Research Report. University of Huddersfield, Huddersfield. (Unpublished)

This list was generated on Fri Apr 19 13:15:20 2024 UTC.