Group by: Date | Creators | Item Type | Uncontrolled Keywords | No Grouping
Number of items: 16.

Article

Fabricatore, Carlo and López, Ximena (2014) Complexity-based learning and teaching: a case study in higher education. Innovations in Education and Teaching International, 51 (6). pp. 618-630. ISSN 1470-3297

Fabricatore, Carlo and López, Ximena (2013) Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics. Creativity Research Journal, 25 (4). pp. 418-425. ISSN 1040-0419

Fabricatore, Carlo and López, Ximena (2012) Sustainability Learning through Gaming: An Exploratory Study. Electronic Journal of e-Learning (EJEL), 10 (2). pp. 209-222. ISSN 1479-4403

Fabricatore, Carlo, López, Ximena and Dill, Karen E. (2009) The central role of learning in videogaming. Video Games: Their Role in the Development of Children and Adolescents.. pp. 1-3.

Fabricatore, Carlo, Nussbaum, Miguel and Rosas, Ricardo (2002) Playability in Action Videogames: A Qualitative Design Model. Human-Computer Interaction, 17 (4). pp. 311-368. ISSN 0737-0024

Book Chapter

Craven, Michael P. and Fabricatore, Carlo (2016) Game Features of Cognitive Training. In: 2016 International Conference on Interactive Technologies and Games (ITAG) 2016. IEEE Computer Society, pp. 42-49. ISBN 978-1-5090-3738-4

Fabricatore, Carlo and López, Ximena (2014) A Model to Identify Affordances for Game-Based Sustainability Learning. In: Proceedings of the 8th European Conference on Game Based Learning. Academic Conferences and Publishing International Limited, Reading, UK, pp. 99-109. ISBN 978-1-910309-55-1

Fabricatore, Carlo and López, Ximena (2014) Using Gameplay Patterns to Gamify Learning Experiences. In: Proceedings of the 8th European Conference on Game Based Learning. Academic Conferences and Publishing International Limited, Reading, UK, pp. 110-117. ISBN 978-1-910309-55-1

López, Ximena and Fabricatore, Carlo (2012) Fostering Students' Creativity through Video Game Development. In: IEEE 12th International Conference on Advanced Learning Technologies. ICALT 2012 . IEEE, Rome, Italy, pp. 340-341. ISBN 978-1-4673-1642-2

Fabricatore, Carlo and López, Ximena (2011) Gaming for Sustainability: An Overview. In: Proceedings of 5th European Conference on Games Based Learning. ECGBL 2011 . Academic Publishing Limited, Athens, Greece, pp. 159-167. ISBN 978-1-908272-18-8

Conference or Workshop Item

Fabricatore, Carlo and López, Ximena (2015) Higher education in a complex world: nurturing “chaordic” influencers. In: Sixth Advanced International Colloquium on Building the Scientific Mind (BtSM2015), 2015, 17-21 August, São Raimundo Nonato & Serra da Capivara, Piauí, Brazil. (Unpublished)

Fabricatore, Carlo and López, Ximena (2012) Fostering student learning using a complexified educational strategy: A Case Study in Higher Education. In: 1st Annual Conference on Complexity and Human Experience – Modelling Complexity in the Humanities and Social Sciences, 2012, May 30 – June 1, Charlotte, NC, USA. (Unpublished)

Fabricatore, Carlo and López, Ximena (2009) Gaming and the Scientific Mind: Designing Games to Develop the Scientific Mind. In: Third Advanced International Colloquium on Building the Scientific Mind (BtSM2009), 2009, May 10-14, Cairo, Egypt. (Unpublished)

Fabricatore, Carlo (2007) Gameplay and Game Mechanics: A Key to Quality in Videogames. In: ENLACES (MINEDUC Chile) -OECD Expert Meeting on Videogames and Education, 29-31 October, 2007, Santiago de Chile, Chile.

López, Ximena and Fabricatore, Carlo (2007) Video game development and its potential for education and creativity. In: Creativity - Paths of creation. (Unpublished)

Fabricatore, Carlo (2000) Learning and Videogames: an Unexploited Synergy. In: 2000 Annual Convention of the Association for Educational Communications and Technology (AECT). Workshop: In Search of the Meaning of Learning., 2000, February 17, Long Beach, CA, USA. (Unpublished)

This list was generated on Sun Dec 22 01:02:37 2024 UTC.