Frank, Fitzpatrick, Unver, Ertu and Benincasa-Sharman, Caterina (2017) Digital sculpting for historical representation: Neville tomb case study. Digital Creativity. ISSN 1462-6268
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Abstract
Despite digital 3-D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, the relatively recent developments in high-resolution sculpting software allow for the possibility to create digital outcomes with a degree of surface fidelity not previously obtainable from the more widely used poly-modelling software packages. Such digital sculpting applications are more commonly applied within the video games and TV/motion picture industries, the intention of this paper is to show how such tools and methodologies together with existing scanned data and some historical knowledge can remediate and re-imagine lost sculptural form. The intended research will focus on an examination and partial re-construction of the tomb of Sir John Neville, 3rd Baron Raby located at Durham Cathedral, County Durham UK.
Item Type: | Article |
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Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NB Sculpture Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Schools: | School of Art, Design and Architecture School of Art, Design and Architecture > Innovative design lab |
Related URLs: | |
Depositing User: | Sara Taylor |
Date Deposited: | 20 Dec 2016 10:57 |
Last Modified: | 28 Aug 2021 16:25 |
URI: | http://eprints.hud.ac.uk/id/eprint/30789 |
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