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Adopting a research 'AS' design methodology for speculative mixed-reality environments

Hibbert, Stephen (2016) Adopting a research 'AS' design methodology for speculative mixed-reality environments. In: University of Huddersfield Postgraduate Research Conference 2016, 18th November 2016, Business School, University of Huddersfield, Huddersfield. (Unpublished)

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Abstract

This poster proposes the establishment of a specific method of research - “research ‘AS’ design” (Jonas, 2014) applied through a process of speculative graphic design (Figure 1a). The specific application scenario this might be applied to concerns the emerging field of Mixed-Reality (MxR) (Ohta & Tamura, 2014) design.
The use of this language, of “researching the future by design” (Evans, 2014), o ers the ability to propose how a designed MxR space might be pluralistically appropriated, utilized or challenged - provoking new ways to think, promote and utilize such a space.

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Item Type: Conference or Workshop Item (Poster)
Uncontrolled Keywords: mixed-reality; design research; design thinking;
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
Schools: School of Art, Design and Architecture
Related URLs:
References:

Chua Soo Meng, J. (2015). Inclusive Design Research and Designs Moral Foundation. In Routledge companion to design ... (p. 552). Routledge.
Dunne, A., & Raby, F. (2013). Speculative everything : design, fiction, and social dreaming.
Evans, M. (2014). Researching the future by design. In The Routledge Companion to Design Research. Routledge. v
Glanville, R. (1997). A ship without a rudder. CybernEthics Research.
Glanville, R., & Jonas, W. (2007). Research through DESIGN through research: A cybernetic model of designing design foundations. Kybernetes.
Hancock, T., & Bezold, C. (1994). Possible futures, preferable futures. The Healthcare Forum Journal, 37(2), 23–9.
Henchley, N. (1978). Making Sense of Future Studies. Alternatives.
Jonas, W. (2014). A cybernetic model of design research. Companion to Design Research.
Ohta, Y., & Tamura, H. (2014). Mixed Reality: Merging Real and Virtual Worlds. Springer Publishing Company, Incorporated.

Depositing User: Stephen Hibbert
Date Deposited: 05 Jan 2017 14:24
Last Modified: 07 Jan 2017 04:46
URI: http://eprints.hud.ac.uk/id/eprint/30676

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