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Combining the virtual and physical interaction environment

Hibbert, Stephen (2015) Combining the virtual and physical interaction environment. In: Serious Games. First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings, 1 (9090). Springer International Publishing, UK, pp. 191-194. ISBN 978-3-319-19125-6

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This paper discusses the potential for a hypothetical wearable augmented reality system entitled ‘Xuni AR’. By combining a number of separate devices and their individual capabilities, this system attempts explore a possible interactive mixed-reality experience. The purpose of this paper is to investigate the potential for this mobile-focused system to exist, and furthermore a potential visualization of the system in action. To do this a series of investigative experiments was conducted to test each device in turn and their possible integration and compatibility with a Unity3D software environment. Following this investigation a visualization was created. This was based on a range of academic research surrounding human computer interaction, gesture recognition and augmented user interface design.

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Item Type: Book Chapter
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
T Technology > T Technology (General)
Schools: School of Art, Design and Architecture
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References: M. Weiser, “The computer for the 21st century,” Sci. Am., vol. 265, no. 3, 1991. M. Haller, M. Billinghurst, and B. H. Thomas, Emerging Technologies of Augmented Reality. Hershey Pa; London: IGI Global, 2007. P. Milgram and F. Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE TRANSACTIONS on Information and Systems, vol. E77-D, no. 12. The Institute of Electronics, Information and Communication Engineers, pp. 1321–1329, 25-Dec-1994. X. Chen and T. Grossman, “Duet: exploring joint interactions on a smart phone and a smart watch,” Proc. 32nd Conf. Hum. Factors Comput. Syst. CHI 2014, pp. 159–168, 2014. T. Piumsomboon, A. Clark, M. Billinghurst, and A. Cockburn, “User-defined gestures for augmented reality,” Human-Computer Interact. – INTERACT 2013, 2013. [6] A. Attenberger and K. Buchenrieder, Human-Computer Interaction. Advanced Interaction Modalities and Techniques, vol. 8511. Cham: Springer International Publishing, 2014.
Depositing User: Stephen Hibbert
Date Deposited: 03 Jan 2017 15:33
Last Modified: 28 Aug 2021 16:33


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