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Virtual Reality Games for Motor Rehabilitation

Ma, Minhua, McNeill, M., Charles, D. and McDonough, S. (2006) Virtual Reality Games for Motor Rehabilitation. In: Proceedings of the IEEE 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. University of Wolverhampton, pp. 143-150. ISBN 0-9549016-2-2

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This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion.

Item Type: Book Chapter
Subjects: Q Science > QA Mathematics > QA76 Computer software
Schools: School of Art, Design and Architecture
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Depositing User: Minhua Ma
Date Deposited: 28 Sep 2015 14:55
Last Modified: 28 Aug 2021 17:49


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