Computing and Library Services - delivering an inspiring information environment

Middleware for Next-generation Network Games

Ma, Minhua, Zhang, J. and Antonopoulos, N. (2009) Middleware for Next-generation Network Games. International Journal of Intelligent Information Technology Application, 2 (4). pp. 158-163. ISSN 1999-2459

Metadata only available from this repository.


Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game engines in the industry and discusses the functional decomposition of current game middleware. We also identify the requirements for middleware in game development processes. In particular, the paper proposes the design of a next-generation game middleware for massively multiplayer online games based on service- oriented peer-to-peer (P2P) networks, which facilitates data and resource sharing in heterogeneous P2P networks.

Item Type: Article
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Schools: School of Art, Design and Architecture
Related URLs:
Depositing User: Minhua Ma
Date Deposited: 05 Feb 2015 15:25
Last Modified: 28 Aug 2021 11:46


Downloads per month over past year

Repository Staff Only: item control page

View Item View Item

University of Huddersfield, Queensgate, Huddersfield, HD1 3DH Copyright and Disclaimer All rights reserved ©