Armstrong, Barry, Unver, Ertu and Taylor, Andrew (2012) Sketching in digital clay: Digital sculpture for costume design visualization. In: DRN Drawing Research Network conference 2012, 10-11 September 2012, School of the Arts/Loughborough Design School, Loughborough University. (Unpublished)
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Abstract
Background
‘Costume Illustration in the Digital Age: Creating a Costume Technical Sheet’
(Bradley, 2009) explores the benefits of using 2D digital character templates and drawing software to improve the visual quality and accurate communication of costume designs. This practice-based research expands upon Bradley’s work through the creation of 3D digital costume templates for use within 3D digital sculpture software.
Method:
Problems are identified within existing costume visualisation methods. Solutions are investigated through the design and testing of digital sculpting tools and working methods. Digital mannequins and costume templates are created for the designer to sketch upon. Costume templates are designed to enable colour and pattern to flow over their surface contours. Resulting costume visuals are assessed for improvements in quality and utility.
Item Type: | Conference or Workshop Item (Speech) |
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Subjects: | T Technology > TT Handicrafts Arts and crafts |
Schools: | School of Art, Design and Architecture |
Related URLs: | |
Depositing User: | Ertu Unver |
Date Deposited: | 02 Jan 2013 09:16 |
Last Modified: | 28 Aug 2021 20:18 |
URI: | http://eprints.hud.ac.uk/id/eprint/16129 |
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