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Designing the art experience: using Grounded Theory to develop a model of participants' perception of an immersive telematic artwork

Hohl, Michael (2009) Designing the art experience: using Grounded Theory to develop a model of participants' perception of an immersive telematic artwork. Digital Creativity, 20 (3). pp. 187-196. ISSN 1462-6268

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Abstract

At the heart of our enquiry lies the need for a deeper understanding of the experiential quality of our interactive environment, Radiomap. This easy-to-use immersive telematic environment can be used by one or more individuals to listen to live radio stations from all over the world. We interviewed sixteen individuals and employed a Grounded Theory approach to get a better understanding of visitors' experience with the application. The data analysis allowed us to develop a detailed picture of the various experiential qualities of the environment and also to create a visual narrative of the successive phases of the experience. This knowledge gave clear insights into the strengths and weaknesses of the application but also of the properties that impeded the conceptual artistic goal of the experience.

Item Type: Article
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA76 Computer software
Schools: School of Art, Design and Architecture
Related URLs:
Depositing User: Graham Stone
Date Deposited: 27 Aug 2010 14:27
Last Modified: 19 Aug 2015 23:11
URI: http://eprints.hud.ac.uk/id/eprint/8404

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