Gibson, Ian and England, Richard (2004) Fragmentary Collaboration in a Virtual World: The Educational Possibilities of Multi-user, Three-Dimensional Worlds. In: Advances in E-engineering and Digital Enterprise Technology-1: Proceedings of the Fourth International Conference on E-Engineering and Digital Enterprise Technology (e-ENGDET), Leeds Metropolitan University, UK, 1-3 September 2004. John Wiley and Sons, London, UK, pp. 299-304. ISBN 9781860584671
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This paper discusses research into online, multi-user, interactive virtual worlds for use in education. A 3D virtual gallery with a shared whiteboard has been developed using several multimedia software packages. The results show that it is possible to create effective, intuitive virtual environments in which users may interact, communicate and collaborate with projects. Technical, social and pedagogical issues are discussed. Further work will be directed towards exploring applications for this environment.
|Item Type:||Book Chapter|
|Subjects:||T Technology > T Technology (General)|
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
|Schools:||School of Computing and Engineering|
School of Computing and Engineering > Music Technology and Production Research Group
|Depositing User:||Ian Gibson|
|Date Deposited:||14 Jul 2009 14:21|
|Last Modified:||16 Dec 2010 11:24|
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