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Innovative pedagogies series: Game based learning and IT literacy

Walsh, Andrew (2015) Innovative pedagogies series: Game based learning and IT literacy. Case Study. Higher Education Academy, York.

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Abstract

Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… play and games are great tools for improving your teaching and learning practice. This report covers the author’s journey towards bringing increasing amounts of game based learning into the teaching of information literacy skills. It covers a representative range of practices I use in this area, how these have evolved over time, the theoretical basis behind them, and some tips for bringing similar techniques into your own learning and teaching practice. It finishes with an outline for creating your own learning games.

Item Type: Monograph (Case Study)
Uncontrolled Keywords: Information Literacy, Game Based Learning, Play, Libraries
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science
Schools: Computing and Library Services > Centre for Innovation in Information Services
Computing and Library Services
Depositing User: Andrew Walsh
Date Deposited: 11 Mar 2016 13:46
Last Modified: 11 Mar 2016 13:46
URI: http://eprints.hud.ac.uk/id/eprint/26570

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