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Designing ambient sound for films and video games

Ma, Minhua (2013) Designing ambient sound for films and video games. In: CultureTech: Intelligent Digital Storytelling Workshop, 13th September 2013, Derry. (Unpublished)

Metadata only available from this repository.
Item Type: Conference or Workshop Item (Keynote)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Schools: School of Art, Design and Architecture
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Depositing User: Minhua Ma
Date Deposited: 28 Jan 2015 12:40
Last Modified: 28 Jan 2015 12:40
URI: http://eprints.hud.ac.uk/id/eprint/23212

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