Ma, Minhua, Zhang, J. and Antonopoulos, N. (2009) Middleware for Next-generation Network Games. International Journal of Intelligent Information Technology Application, 2 (4). pp. 158-163. ISSN 1999-2459Metadata only available from this repository.
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game engines in the industry and discusses the functional decomposition of current game middleware. We also identify the requirements for middleware in game development processes. In particular, the paper proposes the design of a next-generation game middleware for massively multiplayer online games based on service- oriented peer-to-peer (P2P) networks, which facilitates data and resource sharing in heterogeneous P2P networks.
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
|Schools:||School of Art, Design and Architecture|
|Depositing User:||Minhua Ma|
|Date Deposited:||05 Feb 2015 15:25|
|Last Modified:||05 Feb 2015 15:25|
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