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Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies

Cresswell, Stephen and Prigmore, Martyn (2008) Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies. Research Report. University of Huddersfield, Huddersfield. (Unpublished)

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Abstract

This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game.

Item Type: Monograph (Research Report)
Uncontrolled Keywords: serious games; case study based learning; natural language processing
Subjects: Q Science > QA Mathematics > QA76 Computer software
Schools: School of Computing and Engineering > Serious Games Research Group
School of Computing and Engineering
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Depositing User: Martyn Prigmore
Date Deposited: 01 Apr 2014 10:57
Last Modified: 07 Nov 2015 21:58
URI: http://eprints.hud.ac.uk/id/eprint/19906

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