De Luca, Damian, Taylor, Ruth and Prigmore, Martyn (2013) Models for Academic Entrepreneurship Canalside Studios case study. In: University-Industry Interaction Conference, 28-29 May 2013, Amsterdam, The Netherlands.
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In 2005 the University of Huddersfield launched an in-house computer games studio, Canalside Studios. Funded by the University, the Studio was created to provide work placement opportunities for students studying computer games (programming and design). The Studio team is made up of undergraduate students and is supported by members of academic staff. Having had no prior experience of commercial game development the academic staff team recognised their own need for new learning and development around business awareness and industry issues to match the needs of a commercial studio. This process included the development of the staff through MBA and Enterprise Fellowship programs, industry guidance and practical project and team management by the academic staff of the Studio team. This on the job training provided an effective “Enterprise Apprenticeship” for the academics involved which has influenced a change in approach and practice and subsequently led to greater success in enterprise activity and industry engagement.
|Item Type:||Conference or Workshop Item (Paper)|
|Subjects:||T Technology > T Technology (General)|
|Schools:||School of Computing and Engineering > Serious Games Research Group
School of Computing and Engineering
|Depositing User:||Damian De Luca|
|Date Deposited:||13 Feb 2014 16:02|
|Last Modified:||30 Nov 2016 18:01|
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