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Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games

Fitchie, Daniel (2011) Investigating the use of Serious Games for teaching anatomy and physiology to higher education students: Research into Serious Games. Masters thesis, University of Huddersfield.

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Abstract

This report gives a case study account of an investigation into the use of serious games for teaching anatomy and physiology to higher education students. The investigation attempts to show how such technologies can be used as effective learning solutions to problems faced in education today. Two types of serious game were designed and developed for the project, namely an educational game and simulation which aimed to teach the cardiovascular system to foundation level students in the School of Human Health Sciences at the University of Huddersfield. Informal discussions and formal tests were conducted over the course of the year, providing valuable feedback regarding the project objectives. Both products were met with student approval, who felt them to be effective learning tools in their own right and compared to traditional methods of teaching and learning.

Item Type: Thesis (Masters)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Schools: School of Computing and Engineering
Depositing User: Kirsty Taylor
Date Deposited: 16 May 2013 15:46
Last Modified: 01 Dec 2016 12:53
URI: http://eprints.hud.ac.uk/id/eprint/17550

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